<?xml version="1.0" encoding="utf-8"?>
<game GSCVersion="1.25.5961" PGFVersion="0.25" title="My Great Project">
  <tags />
  <resolutionIndependence>1</resolutionIndependence>
  <instructions>Add game instructions here.</instructions>
  <resolution>3</resolution>
  <longDescription>A tabula rasa, a blank slate on which one may create a masterpiece.</longDescription>
  <prototypes>
    <actor id="id235982" />
    <actor id="id640362" />
    <actor id="id108261" />
    <actor id="id491853" />
    <actor id="id981367" />
    <actor id="id695991" />
    <actor id="id698783" />
    <actor id="id437759" />
    <actor id="id961882" />
    <actor id="id655957" />
    <actor id="id109042" />
    <actor id="id235384" />
    <actor id="id968739" />
    <actor id="id954628" />
    <actor id="id352808" />
    <actor id="id663127" />
    <actor id="id547156" />
    <actor id="id100218" />
    <actor id="id212334" />
    <actor id="id835652" />
    <actor id="id562360" />
    <actor id="id954391" />
  </prototypes>
  <plugins>
    <attributes id="playhaven" />
    <attributes id="qqgamecenter">
      <boolean id="enabled">false</boolean>
    </attributes>
    <attributes id="kiip">
      <text id="appKey" />
      <text id="appSecret" />
      <text id="achievementIdentifiers" />
      <text id="achievementNames" />
      <text id="leaderboardIdentifiers" />
      <text id="leaderboardNames" />
    </attributes>
    <attributes id="tapMe">
      <integer id="gameID">0</integer>
      <text id="augmentIdentifiers" />
      <text id="augmentNames" />
      <text id="augmentCategoryIds" />
      <integer id="activeAugmentID">0</integer>
    </attributes>
  </plugins>
  <scenes>
    <scene id="id269551" />
    <scene id="id352390" />
    <scene id="id179943" />
  </scenes>
  <attributes>
    <text id="name">default name</text>
    <real id="time">0</real>
    <size id="displaySize">
      <real id="width">1024</real>
      <real id="height">768</real>
    </size>
    <text id="actorTags" />
    <boolean id="platformConnected">false</boolean>
    <enumeration id="playerType">1</enumeration>
    <playermap id="player1 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player2 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player3 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player4 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player5 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player6 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player7 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <playermap id="player8 Keymap">
      <text id="dpadUp" />
      <text id="dpadDown" />
      <text id="dpadLeft" />
      <text id="dpadRight" />
      <text id="buttonX" />
      <text id="buttonY" />
      <text id="buttonA" />
      <text id="buttonB" />
      <text id="start" />
      <text id="select" />
      <text id="leftShoulder1" />
      <text id="rightShoulder1" />
      <text id="leftShoulder2" />
      <text id="rightShoulder2" />
      <text id="leftStickClick" />
      <text id="rightStickClick" />
    </playermap>
    <table id="id654490" name="PurchaseTable">PurchaseTable</table>
    <angle id="id418472" name="dial position">0</angle>
    <boolean id="id673296" name="stage1">false</boolean>
    <boolean id="id621953" name="stage2">false</boolean>
    <integer id="id523469" name="stage">0</integer>
    <real id="id549511" name="pos1">0</real>
    <real id="id860181" name="pos2">0</real>
    <real id="id212237" name="pos3">0</real>
    <integer id="randomSeed">-1</integer>
    <adreward id="adReward">
      <integer id="value">0</integer>
      <text id="name" />
    </adreward>
    <text id="id995207" name="pos1abc" />
    <text id="id552651" name="pos2abc" />
    <text id="id183102" name="pos3abc" />
    <integer id="id477664" name="pos1int">500</integer>
    <table id="id335665" name="abc">Table 1</table>
    <integer id="id415168" name="pos2int">500</integer>
    <integer id="id214755" name="pos3int">500</integer>
  </attributes>
</game>